1. It manages memory through deterministic ownership rules and optional arena allocation. Pointers never outlive the allocator that created them, and the compiler performs lifetime checks to prevent use-after-free or double-free errors.
2. Axe does not use C++-style RAII. It employs deterministic cleanup through defer, which allows resources to be released predictably. Also, objects allocated inside an arena are freed as a group when the corresponding arena is destroyed.
3. Not yet. There is an overload system currently:
How does your compiler manages to perform lifetime check? What if I save a pointer allocated from an arena somewhere, so it outlives it? What if I forgot to free memory via defer?
What about spatial memory safety? Can I read/write outside allowed memory by misusing pointer arithmetic?
What about concurrent access? What if a pointer to some piece of memory is invalidated by some other code?
surajssc1232 4 days ago [-]
How fast is it
death_eternal 4 days ago [-]
Very.
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Does it have destructors and RAII?
Does it have type and function templates?
2. Axe does not use C++-style RAII. It employs deterministic cleanup through defer, which allows resources to be released predictably. Also, objects allocated inside an arena are freed as a group when the corresponding arena is destroyed.
3. Not yet. There is an overload system currently:
What about spatial memory safety? Can I read/write outside allowed memory by misusing pointer arithmetic?
What about concurrent access? What if a pointer to some piece of memory is invalidated by some other code?