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Writing a Guide to SDF Fonts (redblobgames.com)
adzm 1 days ago [-]
The article in question, https://www.redblobgames.com/articles/sdf-fonts/ is really neat as well, especially the interactive demonstrations
socalgal2 18 hours ago [-]
That seems off a little. Here's GPU accelerated vector text, in perspective where as the article claims no

https://www.microsoft.com/en-us/research/wp-content/uploads/...

iTokio 15 hours ago [-]
Indeed, but the author left a note:

> there are newer GPU-accelerated font rendering systems that use the vectors. I have not yet explored these.

amitp 1 days ago [-]
Thanks!
bob1029 1 days ago [-]
Valve originally devised this technique in 2007:

https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...

amitp 1 days ago [-]
I originally had that near the top but in one of the rewrites I moved the papers to the end — https://www.redblobgames.com/articles/sdf-fonts/#appendix
mcraiha 6 hours ago [-]
Are there any games that use SDF for 2D character (player, enemies, objects etc.) rendering?
jjkaczor 1 days ago [-]
Oh thank-you for the reminder to check Amit's site again! (been following since the BBS and SolarRealms days...)
bananaboy 15 hours ago [-]
I’m always pleasantly surprised when I’m reminded that he and his brother made SRE and BRE. I love hearing that folks from those days are still making great things.
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