Equivalent to an iterative displacement map? (Or is the displacement map dynamic as well?)
Very cool regardless.
Reminds me too of playing around with the feedback from pointing a video camera at the monitor displaying the camera's output. (Probably most famously demonstrated in the opening credits to a particular period of the TV series Doctor Who.)
Of course by both rotating the vide camera, zooming in on the display, you have two of those three transforms.
boxfire 1 days ago [-]
Very cool! Just wanna point out that Mirror + Rotate is really just 3 different mirrors. Of course it may be more interesting to try to characterize the visual domains in terms of those 3 mirrors rather than trying to do so obfuscated between mirror and rotate.
danwills 17 hours ago [-]
Very cool! Reminds me a bit of some formulas that are available in UltraFractal (and Visions of Chaos by the looks) called 'ducky' or 'ducks' fractals, here's a blogpost about them from Softology:
I really like how Ducks fractals produce detail across the whole image (a pet favourite feature in fractal renderings), but I find that Ducks huge abundance of symmetries made them a bit less natural feeling, and have less variety than say, the cloudy 'inside' of a Nova-family fractal when relaxation is turned up.
danwills 17 hours ago [-]
This worked in Opera on my (Android) phone, but on both Firefox and Chrome on Linux it seemed to not animate the rotation, and the rotation slider didn't seem to do anything either, so it was not showing off the real beauty of the MRS Fractal. I still think it's awesome but I wanted to check it out on a bigger screen and haven't been able to yet.
googaar 1 days ago [-]
I’m a sucker for math visualizations on a website. They’re always sick.
alkhemyst 24 hours ago [-]
Funny naming; any overlap with the Mirror Reasoning Stack?
Rendered at 20:00:56 GMT+0000 (Coordinated Universal Time) with Vercel.
Very cool regardless.
Reminds me too of playing around with the feedback from pointing a video camera at the monitor displaying the camera's output. (Probably most famously demonstrated in the opening credits to a particular period of the TV series Doctor Who.)
Of course by both rotating the vide camera, zooming in on the display, you have two of those three transforms.
https://softologyblog.wordpress.com/2011/04/05/ducks-fractal...
I really like how Ducks fractals produce detail across the whole image (a pet favourite feature in fractal renderings), but I find that Ducks huge abundance of symmetries made them a bit less natural feeling, and have less variety than say, the cloudy 'inside' of a Nova-family fractal when relaxation is turned up.