This is the pre-alpha/alpha release of a new CAD that I created. It uses OpenCascade 7.9 under the hood via WASM and a custom sketch solver written in typescript (substantially faster than I thought it would be)
Right now it can do most of the CAD stuff that one expects apart from anything that involves meshes or curved face manipulation - that'll come soon but I want to have a stable base first before I move any further
I hope you like it, I'm eager to hear your thoughts!
citadel_melon 1 days ago [-]
Will this project eventually be able to completely replace MechE software students need to use for classes or what is the intentions about your software’s scope
ttouch 15 hours ago [-]
the target audience (which I'm a part off too) is hobbyist and small shops. Competing with the big giants I think is impossible (SolidWorks/Fusion/onShape/etc.) but I think that the vast majority of people use only a very small subset of features
Interoperability is of paramount importance and it's probably going to be the best deep dive
horanglabs 4 hours ago [-]
Good job. How long did it take you to build it?
seemaze 2 days ago [-]
err.. seems like many of the UI elements taken straight from OnShape?
It's vibe coded, so not surprising that it replicates the patterns of existing systems.
CamperBob2 2 days ago [-]
UI is a great place NOT to reinvent things that don't need to be reinvented. Rip off the best and forget the rest.
Whether OnShape is the "best" or not, I have no idea, but the point stands.
seemaze 20 minutes ago [-]
IANAL, but I'd be surprised if the UI icons are not covered under copyright.
ttouch 2 days ago [-]
that was the idea and this is such a huge project that I kept as much variables static as possible. I want the app to feel close to what people already know - and that applies to me as a user too (I want to use the app too after all!)
Rendered at 16:16:27 GMT+0000 (Coordinated Universal Time) with Vercel.
Right now it can do most of the CAD stuff that one expects apart from anything that involves meshes or curved face manipulation - that'll come soon but I want to have a stable base first before I move any further
I hope you like it, I'm eager to hear your thoughts!
Interoperability is of paramount importance and it's probably going to be the best deep dive
https://www.onshape.com
Whether OnShape is the "best" or not, I have no idea, but the point stands.