Love this. But no explanations about the language. `defer` for example I didn't see in the 2 `main.n` I checked, and memory management remained a mystery. Would love to see a little more context.
Also, this is actually around 1000 lines.
felooboolooomba 4 hours ago [-]
Brilliant logo. I'm trying to put my finger on what it reminds me of. It tickles my brain.
DiabloD3 24 minutes ago [-]
Plan 9's Glenda crossed with a Peep?
unsheriff 2 hours ago [-]
Majin Buu?
felooboolooomba 4 hours ago [-]
This is just an observation, not a criticism of your brilliant project OP. People with sensory processing issues can struggle with reading text when everything is animating around it (as per readme).
thih9 1 hours ago [-]
These days mainstream browsers offer a "hide distracting elements" feature, which makes hiding gifs trivial, especially in this case.
latexr 2 hours ago [-]
I’m not doubting you, but what kind of sensory processing issues are you thinking of? I’m interesting in reading more if you have a link.
ElenaDaibunny 1 hours ago [-]
clean project, bookmarked it. always nice seeing side projects that actually ship instead of staying in readme-only mode forever.
fizza_pizza 2 hours ago [-]
This is seriously impressive. A single pass LLVM frontend in ~3k lines of C with no malloc or AST is kind of wild. The graphical examples were a really nice touch too. Curious to see how far you can push the IR.
bensanm 2 hours ago [-]
Looks really neat and minimalist - nice work :-) Big fan of Kishimisu's shader work - nice to see you featuring it on your main page.
mock-possum 7 hours ago [-]
What’s the connection to the snake clone or a half-byte?
binyang_qiu 6 hours ago [-]
Doing this in ~3k LOC C without malloc or an AST is honestly pretty impressive. Interested to see how far the IR can scale.
Rendered at 11:47:07 GMT+0000 (Coordinated Universal Time) with Vercel.
Also, this is actually around 1000 lines.