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▲Show HN: Audionaut – an open-source cross-platform multitrack audio editor (github.com)
atentaten 42 minutes ago [-]
Congrats on the launch.

Some feedback after using it for a few minutes; It's a good effort and the software is useable. I understand there is a lot more to come. it would be nice to have:

- ability to import files into tracks from a menu or context menu

- keyboard short cut keys for for splitting, etc.

- automatic crossfade when moving clips into each other

- envelopes

- effects

- I think Sony Vegas had one of the most intuitive audio editing experiences when working with tracks and clips, maybe adopt what worked from it.

vltmrkls 4 hours ago [-]
Hi, i finally feel confident enough to announce Audionaut. It's been 3-4 years in the making and my initial motivation was to edit my own multi-channel recordings with the old Sound Designer II workflow (create regions, drop to a playlist, export playlist, done). It got a little bigger now and the most current feature is the agent editing, which is imho very useful since you have the UI which always provides transparency.

To try the agent part with Claude Code (app and Node 18+ installed):

  claude mcp add audionaut -- npx -y audionaut-mcp
Edits land in the open project as one undo step each, and saving stays with you. On macOS the app is sandboxed, so keep projects in ~/Music.

Downloads: https://audionaut.app/download.

any feedback is most appreciated

blain 30 minutes ago [-]
Congrats on the launch!

I tried to built something similar in go and wails but quickly hit roadblock with some critical features that required high time precision.

I wonder if I could use it for my use case, do you have any roadmap?

jhvkjhk 2 hours ago [-]
Does it edit music/podcasts automatically, or still needs a human proxy? If it does automatically, how does AI know when to stop?
thenoblesunfish 1 hours ago [-]
Task I want but have been too lazy - I have a favorite podcast, that I often fall asleep to. Certain parts with music etc. wake me up. I'd like to chop those parts out as automatically as possible. Can I do that here by e.g. giving some example edits to a few files, and asking to remove similar stuff from other files?
playfultones 54 minutes ago [-]
Sounds like something a better model armed with ffmpeg would already be able to do. Run an analysis on loudness along the track, detect when speech begins/ends (with whisper) around loud segments, and compress or cut those parts out
sdoering 1 hours ago [-]
Concrats for finding the confidence. Looks really interesting. Put it on my list of projects to view during my down time. Thanks a ton for sharing. And congrats for getting something out the door.
0gs 46 minutes ago [-]
is this a DAW? or primarily oriented towards podcasts/non-music. in any case, congrats!
Jeeetendra 1 hours ago [-]
nice to see a proper open-source multitrack editor that isn't tied to one OS. how does latency hold up with lots of tracks?
alescalaios 2 hours ago [-]
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bablubabar786 1 hours ago [-]
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1 hours ago [-]
hn3ufz62f7 3 hours ago [-]
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